// // ServerProxy.cs // // Author: // Leonardo Taglialegne // // Copyright (c) 2013 Leonardo Taglialegne. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using Mono.FastCgi; namespace Mono.WebServer.FastCgi { struct ServerProxy : IServerCallback, IServer { readonly Mono.FastCgi.Server server; public event EventHandler RequestReceived { add { server.RequestReceived += value; } remove { server.RequestReceived -= value; } } internal ServerProxy(Mono.FastCgi.Server server) { if (server == null) throw new ArgumentNullException ("server"); this.server = server; } public ConnectionProxy OnAccept (Socket socket) { return server.OnAccept (socket); } public bool Start (bool background, int backlog) { server.Start (background, backlog); return true; } public void Stop () { server.Stop (); } } }